Unconventional devices = unconventional constraints
Given that Dragonfly would not be a handheld device, it was imperative that all touch areas were significantly larger than a typical mobile or desktop design.
The lack of fine control that users would have as they try to touch buttons while driving necessitated button and card-based designs and the use of gestures when possible.
![](https://cdn.prod.website-files.com/6463f1e6e03e0d7f2826c34e/66c3beef941fdf0ff4787506_Paper%20Mockup%20GIF.gif)
Physical testing to ensure all touch areas were suitably large.